Getting misplaced within the story world is each author’s (and reader’s) favorite past-time, isn’t it?
These 30 scene concepts are only a small pattern, however they’re positive to ship you on some thrilling worldbuilding tangents.
Don’t miss the earlier posts: 30 Scene Concepts for Character Improvement and 30 Scene Concepts for Plot Improvement, and subscribe to the weblog so that you don’t miss future instalments…
What develops the story world?
- TRAVEL – journeying from one location to a different not solely offers you alternatives to explain completely different locations, it additionally means that you can develop:
- Relative distances
- Relative areas
- Roads or methods
- Modes of transport
- Strategies of navigation
- The standing of travellers/foreigners
- The state of the house world
- VIEWPOINTS – utilizing quite a lot of completely different characters as lenses by means of which to view the world helps you develop higher depth and breadth.
- GROUPS vs. INDIVIDUALS– cultures are created by the interplay between teams and people. Though coping with bigger teams of characters could lead you to make generalisations, it’s useful for creating the “huge image” and contrasting it to the non-public and particular.
- INTERNAL vs. EXTERNAL – the counterchange between the character’s inside and exterior worlds, and the way the notion of 1 influences the opposite (for instance, by means of symbols, metaphors, projection, manifestation, and bias) is a wealthy vein of fabric for creating your story world.
- HOME – a personality’s house or “unusual world” is usually an integral part of the story world, permitting you to create distinction and decide the character’s (and reader’s) notion of latest cultures. And naturally, it makes the return journey doable.
- REVISITING – for those who’ve by no means studied the worldbuilding of your favorite novels, you is likely to be shocked to seek out how typically characters revisit areas. This sort of repetition actually cements the significance of a specific place within the character’s life.
- TIME – inserting the world in a timeline has many makes use of:
- Develop historical past
- Emphasise mortality
- Describe (degenerative or regenerative) cycles
- Present repetition
- Present how issues are forgotten or misplaced
- Describe slower, long-term change
- Give occasions various levels of temporal (and narrative) weight
Scene Concepts
- A personality discovers a secret (or forbidden) passage or location.
- A personality journeys past their settlement to the unknown, uncharted (waste)lands past.
- An elder tells kids or foreigners the historical past and legends of their individuals.
- An artefact is found that reveals one thing new concerning the world’s historical past.
- A personality or group of characters discover a resting place on their journey.
- A narrator offers an outline of the world.
- A personality discovers a world throughout the world.
- A personality or group of characters are compelled to hunt refuge in a hostile setting or settlement.
- A personality leaves house.
- A personality arrives at their work place.
- A means is blocked and a personality has to take an alternate route.
- A personality enters a religious house.
- A narrator offers an outline of a world’s cycles (presumably seasons).
- A personality journeys to the underworld or world of the useless.
- A personality is available in contact with a tradition with very completely different expertise to their very own.
- A personality explores the world at night-time, or when most individuals are resting.
- A personality encounters the world’s Most worthy useful resource.
- There’s a magical or supernatural disturbance on the earth.
- A personality or group of characters come throughout a landmark.
- The world’s flora helps or hinders the characters in a activity.
- The world’s fauna helps or hinders the characters in a activity.
- A personality or group of characters attend a ceremony or ritual.
- A personality or group of characters examine a map.
- A personality encounters an uncommon geographical characteristic.
- A personality revisits a location.
- A personality enters their tradition’s political centre.
- A personality is dropped at a spot of incarceration or punishment.
- A personality or group of characters strive to determine the aim of a specific location.
- A personality describes what they sense from a distinct vantage level.
- A personality arrives at a crossing level between two necessary areas.